

When I was first getting into Magic, I was fascinated by Time Spiral Block - the 3 sets of Magic that were themed around Past, Present, and Future. There were many strange cards that did unprecedented, powerful, and atypical things. As a Jenny myself, seeing three entire sets themed around innovating and breaking expectations was exciting and captured my imagination.
Norin the Wary
is from Time Spiral, and it shows. Typically, Flicker effects are limited to Blue and White, in fact Norin is the only
mono-Red card that flickers itself, and having him in the command zone provides interesting options. There are some powerful payoffs for
having a creature enter the battlefield under our control every single turn -
Obviously there's damage, the classic combination of any creature plus Purphoros, God of the Forge
is a scary prospect for our opponents. But we also get extra mana from tapping Norin with Relic of Legends
or Honor-Worn Shaku
, extra creatures from
Genesis Chamber
, card selection from
Irreverent Gremlin
and Treasure tokens
from Rose Room Treasurer
and
Guild Artisan
(Norin exiles himself if he attacks!).
My favorite card in this deck is Confusion in the Ranks
.
When Norin enters, you exchange control of him for an opponent's creature. Then when he gets exiled from an attack or spell, he returns
under your control, and then you swap him for another of your opponent's creatures. Over 1-2 turn cycles you will end up controlling every
relevant creature on the board.
Norin is incredibly hard to kill. He dodges removal spells, board wipes, combat, and anything else that isn't an activated
or static
ability. Typically I cast him on Turn 1 and never have to cast him again, constantly accruing value and damage. Many of my Commander decks have a commander-centric
gameplan, which can be a weakness if they get removed repeatedly. Not Norin! And what's better than one Norin? Many Norin! Mannorin?
Manynorin. And so despite being a singleton format, we have redundancy with cards like
Grinning Ignus
,
(also from Time Spiral block! And featuring the special Future-Shifted frame) Reinforced Ronin
,
and Fleeting Effigy
,
which all do a decent Norin impression.
This deck burns down opponents a few life points at a time. It takes a lot of game actions and has a lot of triggers to track. It can be courteous and help to keep your fellow players happy if you track everyone's damage/life totals during busy turns, and summarize at the end, so you're not asking everyone to adjust it 8 times a turn cycle. I love taking game actions, but I too would rather plan out my next turn than adjust my life dice over and over.
This deck is a favorite of mine. I've tweaked and optimized it over the years, but it's one that's always kept my interest, and whenever a new set comes out I'm on Scryfall again looking through the new cards for some fun or powerful tech for this deck.