Be Wary of Impact
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Magic the Gathering

Be Wary of Impact 

This Coward keeps throwing rocks at me!

Commander - Norin the WaryNorin the Wary - Magic the Gathering card

Decklist


When I was first getting into Magic, I was fascinated by Time Spiral Block - the 3 sets of Magic that were themed around Past, Present, and Future. There were many strange cards that did unprecedented, powerful, and atypical things. As a Jenny myself, seeing three entire sets themed around innovating and breaking expectations was exciting and captured my imagination.

Norin the WaryNorin the Wary - Magic the Gathering card is from Time Spiral, and it shows. Typically, Flicker effects are limited to Blue and White, in fact Norin is the only mono-Red card that flickers itself, and having him in the command zone provides interesting options. There are some powerful payoffs for having a creature enter the battlefield under our control every single turn - Obviously there's damage, the classic combination of any creature plus Purphoros, God of the ForgePurphoros, God of the Forge - Magic the Gathering card is a scary prospect for our opponents. But we also get extra mana from tapping Norin with Relic of LegendsRelic of Legends - Magic the Gathering card or Honor-Worn ShakuHonor-Worn Shaku - Magic the Gathering card, extra creatures from Genesis ChamberGenesis Chamber - Magic the Gathering card, card selection from Irreverent GremlinIrreverent Gremlin - Magic the Gathering card and Treasure tokensTreasure Token - Magic the Gathering card from Rose Room TreasurerRose Room Treasurer - Magic the Gathering card and Guild ArtisanGuild Artisan - Magic the Gathering card (Norin exiles himself if he attacks!).

My favorite card in this deck is Confusion in the RanksConfusion in the Ranks - Magic the Gathering card. When Norin enters, you exchange control of him for an opponent's creature. Then when he gets exiled from an attack or spell, he returns under your control, and then you swap him for another of your opponent's creatures. Over 1-2 turn cycles you will end up controlling every relevant creature on the board.

Norin is incredibly hard to kill. He dodges removal spells, board wipes, combat, and anything else that isn't an activatedProdigal Sorcerer - Magic the Gathering card or staticElesh Norn, Grand Cenobite - Magic the Gathering card ability. Typically I cast him on Turn 1 and never have to cast him again, constantly accruing value and damage. Many of my Commander decks have a commander-centric gameplan, which can be a weakness if they get removed repeatedly. Not Norin! And what's better than one Norin? Many Norin! Mannorin? Manynorin. And so despite being a singleton format, we have redundancy with cards like Grinning IgnusGrinning Ignus - Magic the Gathering card, (also from Time Spiral block! And featuring the special Future-Shifted frame) Reinforced RoninReinforced Ronin - Magic the Gathering card, and Fleeting EffigyFleeting Effigy - Magic the Gathering card, which all do a decent Norin impression.

This deck burns down opponents a few life points at a time. It takes a lot of game actions and has a lot of triggers to track. It can be courteous and help to keep your fellow players happy if you track everyone's damage/life totals during busy turns, and summarize at the end, so you're not asking everyone to adjust it 8 times a turn cycle. I love taking game actions, but I too would rather plan out my next turn than adjust my life dice over and over.

This deck is a favorite of mine. I've tweaked and optimized it over the years, but it's one that's always kept my interest, and whenever a new set comes out I'm on Scryfall again looking through the new cards for some fun or powerful tech for this deck.